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samedi 21 août 2010

Ogre的场景编辑器Ogitor and Deled3D

Ogitor:  http://www.ogitor.org/tiki-index.php
DeleD3D: http://www.delgine.com/

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Since creating scene in Ogre is possible and powerful, but a outer scene editor is better.
Just like the demo code of the integration of Ogre and Bullet,  from Q-Avril.

The scene is created out of Ogre, and Export as a kind of format (e.g. mesh format) into Ogre for later applications.

In the demos of Q-Avril, I exported .mesh model from DeleD3D to be used in OgreBullet collision detection applications.
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DeleD3D:  with some importers and exporters
                 http://www.delgine.com/plugins/viewPluginCategories.php

  • Exports:
    • DirectX
    • OBJ
    • Torque (plugin sold seperately)
    • B3D
    • Ogre Mesh
    • DBO
    • RAW
    • Collada
  • Imports:
    • DirectX
    • OBJ
    • B3D
    • 3DS
    • CSM
    • MAP

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