DeleD3D: http://www.delgine.com/
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Since creating scene in Ogre is possible and powerful, but a outer scene editor is better.
Just like the demo code of the integration of Ogre and Bullet, from Q-Avril.
The scene is created out of Ogre, and Export as a kind of format (e.g. mesh format) into Ogre for later applications.
In the demos of Q-Avril, I exported .mesh model from DeleD3D to be used in OgreBullet collision detection applications.
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DeleD3D: with some importers and exporters
http://www.delgine.com/plugins/viewPluginCategories.php
- Exports:
- DirectX
- OBJ
- Torque (plugin sold seperately)
- B3D
- Ogre Mesh
- DBO
- RAW
- Collada
- Imports:
- DirectX
- OBJ
- B3D
- 3DS
- CSM
- MAP
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